Enum MapMode
Identifies how a graphics resource will be mapped into CPU address space.
Namespace: Evergine.Common.Graphics
Assembly: Evergine.Common.dll
Syntax
public enum MapMode : byte
Fields
| Name | Description |
|---|---|
| Read | A read-only resource mapping. The mapped data region is not writable, and cannot be used to transfer data into the graphics resource. |
| ReadWrite | A read-write resource mapping. The mapped data region is both readable and writable. |
| Write | A write-only resource mapping. The mapped data region is writable, and will be transferred into the graphics resource when UnmapMemory(GraphicsResource, uint) is called. |