Enum PrimitiveTopology
How the pipeline interprets vertex data that is bound to the input-assembler stage. These primitive topology values determine how the vertex data is rendered on screen.
Namespace: Evergine.Common.Graphics
Assembly: Evergine.Common.dll
Syntax
public enum PrimitiveTopology
Fields
| Name | Description |
|---|---|
| LineList | Interpret the vertex data as a list of lines. |
| LineListWithAdjacency | Interpret the vertex data as a list of lines with adjacency data. |
| LineStrip | Interpret the vertex data as a line strip. |
| LineStripWithAdjacency | Interpret the vertex data as a line strip with adjacency data. |
| Patch_List | Interpret the vertex data as a patch list. |
| PointList | Interpret the vertex data as a list of points. |
| TriangleList | Interpret the vertex data as a list of triangles. |
| TriangleListWithAdjacency | Interpret the vertex data as a list of triangles with adjacency data. |
| TriangleStrip | Interpret the vertex data as a triangle strip. |
| TriangleStripWithAdjacency | Interpret the vertex data as a triangle strip with adjacency data. |
| Undefined | The IA stage has not been initialized with a primitive topology. |