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    Enum HitGroupDescription.HitGroupType

    Hit Group Type.

    Namespace: Evergine.Common.Graphics.Raytracing
    Assembly: Evergine.Common.dll
    Syntax
    public enum HitGroupDescription.HitGroupType

    Fields

    Name Description
    General

    The hit group indicates a shader group with a single

    Procedural

    The hit group uses a procedural primitive within a bounding box to calculate ray hits. Hit groups that use procedural primitives must contain an intersection shader.

    Triangles

    The hit group uses a list of triangles to calculate ray hits. Hit groups that use triangles can’t contain an intersection shader.

    Extension Methods

    EnumExtensions.HasFlag(Enum, Enum)
    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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