Enum ShaderStages
Specifies the usage of a resource in shaders.
Namespace: Evergine.Common.Graphics
Assembly: Evergine.Common.dll
Syntax
[Flags]
public enum ShaderStages : short
Fields
| Name | Description |
|---|---|
| AnyHit | The Raytracing anyHit shader stage. |
| ClosestHit | The Raytracing closestHit shader stage. |
| Compute | The compute shader stage. |
| Domain | The domain shader stage. |
| Geometry | The geometry shader stage. |
| Hull | The hull shader stage. |
| Intersection | The Raytracing intersection shader stage. |
| Miss | The Raytracing miss shader stage. |
| Pixel | The pixel shader stage. |
| RayGeneration | The Raytracing raygeneration shader stage. |
| Undefined | No stages. |
| Vertex | The vertex shader stage. |