Enum TextureFlags
Identifies how to bing a texture.
Namespace: Evergine.Common.Graphics
Assembly: Evergine.Common.dll
Syntax
[Flags]
public enum TextureFlags : byte
Fields
| Name | Description |
|---|---|
| DepthStencil | A texture usable as a depth stencil buffer. |
| GenerateMipmaps | Enables MIP map generation by GPU |
| None | No option. |
| RenderTarget | A texture usable as render target. |
| ShaderResource | A texture usable as a ShaderResourceView. |
| UnorderedAccess | A texture usable as an unordered access buffer. |