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    Namespace Evergine.Framework.Managers

    Classes

    AssetSceneManager

    Asset Scene Manager class.

    BehaviorManager

    Holds all the Behavior instances present in a Scene and updates them.

    DrawableSceneManager

    This class represents a manager that is updated every frame.

    EntityManager

    Collects every Entity instance present in a Scene. As a collection, it supports common operations like adding and removing entities.

    EntityManager.EntityTagCollection

    This class represent a collection of entitities of this EntityManager that has the specified tag.

    EnvironmentManager

    Is responsible to configure the environment of the scene (SkyBox, lighting general parameter, etc..).

    ParticlesManager

    Scene manager of the particle systems.

    PhysicManager3D

    Class that represent a Physic Manager used for 3D physic simulations.

    RenderManager

    Holds all the Behavior instances present in a Scene and updates them.

    SceneManager

    This class is used as a base for different managers that are available in "Evergine.Framework.Scene".

    SceneManagers

    Manages SceneManager instances and allows the user to access them.

    ShadowMapManager

    Scene manager for shadow maps.

    SkinningSceneManager

    Manager that manages all the skinning meshes.

    UpdatableSceneManager

    This class represents a manager that is updated every frame.

    Enums

    EnvironmentManager.StrategyTypes

    Enviroment generate files strategy.

    Delegates

    RayCastCallbackDelegate

    Raycast callback delegate.

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