Search Results for

    Show / Hide Table of Contents

    Edit Assets

    Evergine Studio offers the possibility of editing numerous properties of every asset to fully customize its use in your app. Additionally, every Evergine project defines a set of profiles, allowing you to set different properties per profile.

    Note

    For example, we can halve the resolution of a texture for the Android or iOS profiles, or set a different PixelFormat.

    Contextual Actions

    Asset Contextual Menu

    You can apply some actions to the assets regardless of their type. Right-click an asset in the Assets Details panel to show a contextual menu with the following actions:

    • Rename the asset.
    • Cut the asset (for cut/paste operation).
    • Copy the asset (for copy/paste operation).
    • Duplicate, which will create an exact copy of the asset but with a different Id.
    • Delete the asset.
    • Set to export as raw, which copies the resource file to the Export Content Folder instead of exporting the compiled version.
    • Open folder location, which opens the File Explorer to the asset's location.
    • Copy path to clipboard, which copies the path of the asset's metafile.
    • Copy id to clipboard.

    Assets Editor

    To edit an asset:

    1. Click on it in the Assets Details panel.
    2. A new panel specific to that asset will open.

    Asset editor

    Every Asset Editor panel is different, but some of the most common areas are the following:

    • Asset viewer area
    • Global properties panel
    • Profile properties panel(s)

    Asset editor

    Viewer Area

    Usually, the viewer area of the asset shows a visual representation of the asset. It's also common to have some controls to change the visualization settings. Some examples are:

    • Enabling/disabling texture channels
    • Selecting the Level of Mipmap of a texture
    • Play/Pause a Model animation
    • Setting the geometry where a Material is applied

    Global Properties

    Usually, the global properties are the ones that apply to all the Project profiles. The next image shows the Render Layer parameters:

    Global parameters

    Profile Properties

    In many assets, there is a Profile Parameters area where users can customize properties per profile. This area usually looks like this:

    Profile parameters

    This area shows:

    • Profile tabs: Profile tabs This shows the default profile tab and one tab per Project profile, allowing you to switch to a specific profile property panel.
    • Default profile: Profile tabs This sets the profile properties by default when no other profile is specified.
    • Override Default Property: When enabled, this allows the customization of properties for this profile. If disabled, the default profile will be used.
    • Exclude Asset: This property allows an asset not to be exported in a specific profile, making it available only in some profiles.
    In this article
    Back to top
    Generated by DocFX