Struct BulletContactPoint3D
Contact point between 2 colliders.
Namespace: Evergine.Bullet
Assembly: Evergine.Bullet.dll
Syntax
public struct BulletContactPoint3D
Fields
BodyA
Collider A.
Declaration
public readonly nint BodyA
Field Value
| Type | Description |
|---|---|
| nint |
BodyB
Collider B.
Declaration
public readonly nint BodyB
Field Value
| Type | Description |
|---|---|
| nint |
ContactPoint3D
The Distance.
Declaration
public InternalContactPoint3D ContactPoint3D
Field Value
| Type | Description |
|---|---|
| InternalContactPoint3D |
IndexA
The Index of A collider.
Declaration
public readonly int IndexA
Field Value
| Type | Description |
|---|---|
| int |
IndexB
The Index of B collider.
Declaration
public readonly int IndexB
Field Value
| Type | Description |
|---|---|
| int |
PartIdA
The PartId of A collider.
Declaration
public readonly int PartIdA
Field Value
| Type | Description |
|---|---|
| int |
PartIdB
The PartId of B collider.
Declaration
public readonly int PartIdB
Field Value
| Type | Description |
|---|---|
| int |
Properties
ShapeIdA
Gets the Id of the shape A.
Declaration
public int ShapeIdA { get; }
Property Value
| Type | Description |
|---|---|
| int |
ShapeIdB
Gets the Id of the shape B.
Declaration
public int ShapeIdB { get; }
Property Value
| Type | Description |
|---|---|
| int |