Enum Blend
Blend factors, which modulate values for the pixel shader and the render target.
Namespace: Evergine.Common.Graphics
Assembly: Evergine.Common.dll
Syntax
public enum Blend : byte
Fields
| Name | Description |
|---|---|
| BlendFactor | The data source is the blend factor set with BlendStates. No pre-blend operation is performed. |
| DestinationAlpha | The data source is alpha data from a render target. No pre-blend operation. |
| DestinationColor | The data source is color data from a render target. No pre-blend operation. |
| InverseBlendFactor | The data source is the blend factor set with SetBlendState. The pre-blend operation inverts the blend factor, generating 1 - blendFactor. |
| InverseDestinationAlpha | The data source is alpha data from a render target. The pre-blend operation inverts the data, generating 1 - A. |
| InverseDestinationColor | The data source is color data from a render target. The pre-blend operation inverts the data, generating 1 - RGB. |
| InverseSecondarySourceAlpha | The data sources are alpha data output by a pixel shader. The pre-blend operation inverts the data, generating 1 - A. This option supports dual-source color blending. |
| InverseSecondarySourceColor | The data sources are both color data output by a pixel shader. The pre-blend operation inverts the data, generating 1 - RGB. This option supports dual-source color blending. |
| InverseSourceAlpha | The data source is alpha data (A) from a pixel shader. The pre-blend operation inverts the data, generating 1 - A. |
| InverseSourceColor | The data source is color data (RGB) from a pixel shader. The pre-blend operation inverts the data, generating 1 - RGB. |
| One | The data source is the color white (1, 1, 1, 1). No pre-blending operation. |
| SecondarySourceAlpha | The data sources are alpha data output by a pixel shader. There is no pre-blend operation. This option supports dual-source color blending. |
| SecondarySourceColor | The data sources are both color data output by a pixel shader. There is no pre-blend operation. This option supports dual-source color blending. |
| SourceAlpha | The data source is alpha data (A) from a pixel shader. No pre-blend operation. |
| SourceAlphaSaturate | The data source is the alpha data from a pixel shader. The pre-blend operation clamps the data to 1 or less. |
| SourceColor | The data source is color data (RGB) from a pixel shader with no pre-blend operation. |
| Zero | The data source is the color black (0, 0, 0, 0). No pre-blend operation is performed. |