Enum PrimitiveTopology
Defines how the pipeline interprets vertex data bound to the input-assembler stage. These primitive topology values determine how the vertex data is rendered on the screen.
Namespace: Evergine.Common.Graphics
Assembly: Evergine.Common.dll
Syntax
public enum PrimitiveTopology
Fields
| Name | Description |
|---|---|
| LineList | Interprets the vertex data as a list of lines. |
| LineListWithAdjacency | Interprets the vertex data as a list of lines with adjacency data. |
| LineStrip | Interprets the vertex data as a line strip. |
| LineStripWithAdjacency | Interprets the vertex data as a line strip with adjacency data. |
| Patch_List | Interprets the vertex data as a patch list. |
| PointList | Interprets the vertex data as a list of points. |
| TriangleList | Interprets the vertex data as a list of triangles. |
| TriangleListWithAdjacency | Interprets the vertex data as a list of triangles with adjacency data. |
| TriangleStrip | Interprets the vertex data as a triangle strip. |
| TriangleStripWithAdjacency | Interprets the vertex data as a triangle strip with adjacency data. |
| Undefined | The IA stage has not been initialized with a primitive topology. |