Enum ResourceType
Represents the shader resource type.
Namespace: Evergine.Common.Graphics
Assembly: Evergine.Common.dll
Syntax
public enum ResourceType : byte
Fields
| Name | Description |
|---|---|
| AccelerationStructure | A ray tracing acceleration structure. |
| ConstantBuffer | A Buffer accessed as a uniform buffer. |
| Sampler | A SamplerState. |
| StructuredBuffer | A Buffer accessed as a read-only storage buffer. |
| StructuredBufferReadWrite | A Buffer accessed as a read-write storage buffer. |
| Texture | A read-only Texture. |
| TextureReadWrite | A read-write Texture. |