Enum TextureInfo.TextureSemantic
The semantic representation for a texture graphic resource.
Namespace: Evergine.Framework.Graphics.Effects.Analyzer
Assembly: Evergine.Framework.dll
Syntax
public enum TextureInfo.TextureSemantic
Fields
| Name | Description |
|---|---|
| Custom | Custom semantics. |
| DFGLut | Lookup table for the DFG pre-calculated texture. |
| DepthBuffer | DepthBuffer semantics. |
| DirectionalShadowMap | Shadow map array texture. |
| FrameBuffer | FrameBuffer semantics. |
| GBuffer | G-Buffer semantic. |
| GBufferDistortionPass | GBuffer pass RT2 in forward rendering. |
| GBufferMotionVectorsPass | GBuffer pass render target 1 in forward rendering. |
| GBufferNormalsPass | GBuffer pass RT0 in forward rendering. |
| IBLIrradiance | IBL diffuse irradiance map. |
| IBLRadiance | IBL-prefiltered, mipmapped radiance environment map. |
| Lighting | Lighting semantics. |
| None | Non-semantic. |
| PunctualShadowMap | Shadow map array cube texture. |
| SpotShadowMap | Shadow map array texture |
| TemporalHistory | Temporal anti-aliasing history texture. |
| Translucency | translucency texture for subsurface scattering. |