Enum HideFlags
Mask that indicates saving and visibility in the Editor.
Namespace: Evergine.Framework
Assembly: Evergine.Framework.dll
Syntax
[Flags]
public enum HideFlags
Fields
| Name | Description |
|---|---|
| DontSave | The object will not be saved in the scene. |
| DontShow | The object will be hidden from the visual entity tree. |
| None | Defaults to not hiding. |