Enum ClientStates
States values for a client.
Namespace: Evergine.Networking.Client
Assembly: Evergine.Networking.dll
Syntax
public enum ClientStates
Fields
| Name | Description |
|---|---|
| Disconnected | The client is no longer connected (to any server). Connect to a server to go on. |
| InLobby | Connected to a matchmaking server. You might use matchmaking now. |
| Joined | The client entered a room. The CurrentRoom and Players are known and you can now raise events. |
| Joining | Transition state while joining or creating a room on the server. |
| Leaving | Transition state when leaving a room. |