Particle System Editor

The Particle System Editor allows the editing of particle system assets. Double-clicking on a Particle System asset shown in Assets Details will open this editor. The editor is composed of 4 main parts:
Viewport
Shows the Particle System with the current configuration. The user can orbit, zoom, and pan the camera.

| Actions | Description | 
|---|---|
| Left mouse button | Rotates the camera around the particle system. | 
| Right mouse button | Rotates two lights around the particle system. | 
| Mouse wheel | Zooms the camera in/out. | 
Toolbar

Helps with the model visualization. It includes the following options:
| Item | Description | 
|---|---|
|  | Toggles the Grid visualization. | 
|  | Toggles the Emitter shape gizmo visualization. | 
|  | Forces particle simulation to use the CPU instead of the GPU when this option is activated, even if GPU particles are available. | 
|  | Resets the camera position. | 
|  | Changes the background color. | 
Playback Controls

This bar controls some aspects of the particle simulation life.
| Control | Description | 
|---|---|
|  | Resets the particle system. | 
|  /  | The timeline slider. The handle marks the current time in the animation, and its position can be modified. | 
|  | Controls the Time Factor of the particle system, similar to the Particles Component property. | 
Particle Properties
A panel with all the Particle System properties. These properties do not depend on the profile.
