Cone Collider

A cone-shaped collider.
ConeCollider3D Component
To use a Cone Collider in Evergine, you only need to add a ConeCollider3D component to your entity:

Properties
| Property | Default | Description |
|---|---|---|
| Radius | 0.5 | This property defines the radius of the cone collider. The Radius value can be used in two ways:
|
| Height | 1 | This property defines the total height of the cone collider. The Height value can be used in two ways:
|
| Offset | 0,0,0 | Offsets the collider with respect to the owner entity. The Offset value can be used in two ways:
|
| Margin | 0.04 | The physics engine uses a small collision margin for collision shapes to improve performance and reliability of the collision detection. |