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    Enum TextureFlags

    Identifies how to bind a texture.

    Namespace: Evergine.Common.Graphics
    Assembly: Evergine.Common.dll
    Syntax
    [Flags]
    public enum TextureFlags : byte

    Fields

    Name Description
    DepthStencil

    A texture that can be used as a depth stencil buffer.

    GenerateMipmaps

    Enables GPU mipmap generation

    None

    No options.

    RenderTarget

    A texture that can be used as a render target.

    ShaderResource

    A texture that can be used as shader parameter.

    UnorderedAccess

    A texture that can be used as an unordered access buffer.

    Extension Methods

    DX11ExtensionsMethods.ToDirectX(TextureFlags)
    DX12ExtensionsMethods.ToDirectX(TextureFlags)
    EnumExtensions.HasFlag(Enum, Enum)
    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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