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    Enum TextureSampleCount

    Describes the number of samples used in a Texture.

    Namespace: Evergine.Common.Graphics
    Assembly: Evergine.Common.dll
    Syntax
    public enum TextureSampleCount : byte

    Fields

    Name Description
    Count16

    Multisample count of 16 pixels.

    Count2

    Multisample count of 2 pixels.

    Count32

    Multisample count of 32.

    Count4

    Multisample count of 4 pixels.

    Count8

    Multisample count of 8 samples.

    None

    No multi-sampling.

    Extension Methods

    DX11ExtensionsMethods.ToDirectX(TextureSampleCount)
    DX12ExtensionsMethods.ToDirectX(TextureSampleCount)
    MTLExtensionsMethods.ToMetal(TextureSampleCount)
    GLExtensionsMethods.ToOpenGL(TextureSampleCount)
    OpenVRHelper.ToUInt(TextureSampleCount)
    VKExtensionsMethods.ToVulkan(TextureSampleCount)
    WGPUExtensionsMethods.ToWGPU(TextureSampleCount)
    EnumExtensions.HasFlag(Enum, Enum)
    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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