Search Results for

    Show / Hide Table of Contents

    Namespace Evergine.Components.Graphics3D

    Classes

    BackgroundImage

    This class renders a texture to the background.

    Billboard

    Represents a 2D image. This image is loaded from a content file (.wpk), which is generated from a primary PNG or JPEG file format.

    BillboardRenderer

    Renders a Billboard on the screen. The owner Entity must contain the Billboard to be drawn, as well as a Transform3D.

    CapsuleMesh

    Capsule primitive mesh. To render this mesh, use the MeshRenderer class.

    ConeMesh

    Cone primitive mesh. To render this mesh, use the MeshRenderer class.

    CubeMesh

    Cube primitive mesh. To render this mesh, use the MeshRenderer class.

    CylinderMesh

    Cylinder primitive mesh. To render this mesh, use the MeshRenderer class.

    EnvironmentComponent

    Sets the environment manager properties.

    LineMeshRenderer3D

    Renders a line mesh on the screen.

    MaterialComponent

    A material used to render meshes.

    MeshComponent

    A 3D mesh. To render this mesh, use the MeshRenderer class.

    MeshRenderer

    Renders a mesh on the screen.

    PlaneMesh

    Plane primitive mesh. To render this mesh, use the MeshRenderer class.

    PostProcessingGraphRenderer

    Renders a post-processing graph on the screen.

    PrimitiveBaseMesh

    Base class for primitive mesh components.

    PyramidMesh

    Pyramid primitive mesh. To render this mesh, use the MeshRenderer class.

    ShadowMapComponent

    Sets the shadow map manager properties.

    SkinnedMeshRenderer

    Renders a mesh on the screen.

    SphereMesh

    Sphere primitive mesh. To render this mesh, use the MeshRenderer class.

    Spinner

    Spins a Transform3D component of an Entity around any arbitrary axis.

    TeapotMesh

    Teapot primitive mesh. To render this mesh, use the MeshRenderer class.

    TorusMesh

    Torus primitive mesh. To render this mesh, use the MeshRenderer class.

    Enums

    BackgroundImage.StretchType

    Describes how content is resized to fill its allocated space.

    EnvironmentComponent.StrategyTypes

    Environment-generated files strategy.

    PlaneMesh.NormalAxis

    Represents axis-aligned normal values.

    In this article
    Back to top
    Generated by DocFX