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    Interface IRoomInfo

    Defines the basic information about a network room.

    Namespace: Evergine.Networking.Rooms
    Assembly: Evergine.Networking.dll
    Syntax
    public interface IRoomInfo

    Properties

    IsFull

    Gets a value indicating whether the room is full and, therefore, no more players can join it.

    Declaration
    bool IsFull { get; }
    Property Value
    Type Description
    bool

    MaxPlayers

    Gets the limit of players for this room. This property is shown in the lobby, too. If the room is full (player count == maxplayers), joining this room will fail.

    Declaration
    byte MaxPlayers { get; }
    Property Value
    Type Description
    byte
    Remarks

    If the player has joined the room, the setter will update the server and all clients.

    Name

    Gets the name of a room. It serves as a unique identifier for a room or match (per AppId + game version).

    Declaration
    string Name { get; }
    Property Value
    Type Description
    string
    Remarks

    The name can't be changed once it's set by the matchmaking server.

    PlayerCount

    Gets the number of players currently in the room.

    Declaration
    byte PlayerCount { get; }
    Property Value
    Type Description
    byte

    PropertiesListedInLobby

    Gets a set of string properties that are in the RoomInfo of the Lobby. This list is defined when creating the room and can't be changed afterward.

    Declaration
    HashSet<string> PropertiesListedInLobby { get; }
    Property Value
    Type Description
    HashSet<string>
    Remarks

    You can name properties that are not set from the beginning. Those will be synchronized with the lobby when added later.

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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