Search Results for

    Show / Hide Table of Contents

    Class PostProcessingGraphBatch

    Holds temporary settings for a post-processing graph.

    Inheritance
    object
    PostProcessingGraphBatch
    Namespace: Evergine.Framework.Graphics
    Assembly: Evergine.Framework.dll
    Syntax
    public class PostProcessingGraphBatch

    Fields

    items

    The post-processing batch items (representing each graph node).

    Declaration
    public PostProcessingGraphBatchItem[] items
    Field Value
    Type Description
    PostProcessingGraphBatchItem[]

    lastOutputTexture

    This is the texture that is connected to the Screen node. We will need to copy from this texture to the framebuffer. If it's null, it means that the Start node is connected directly to the End node, so we don't need to do the copy.

    Declaration
    public Texture lastOutputTexture
    Field Value
    Type Description
    Texture

    renderUnit

    The rendering unit.

    Declaration
    public PostProcessingGraphRenderUnit renderUnit
    Field Value
    Type Description
    PostProcessingGraphRenderUnit

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
    In this article
    Back to top
    Generated by DocFX