Class PostProcessingGraphBatch
Holds temporary settings for a post-processing graph.
Namespace: Evergine.Framework.Graphics
Assembly: Evergine.Framework.dll
Syntax
public class PostProcessingGraphBatch
Fields
items
The post-processing batch items (representing each graph node).
Declaration
public PostProcessingGraphBatchItem[] items
Field Value
| Type | Description |
|---|---|
| PostProcessingGraphBatchItem[] |
lastOutputTexture
This is the texture that is connected to the Screen node. We will need to copy from this texture to the framebuffer. If it's null, it means that the Start node is connected directly to the End node, so we don't need to do the copy.
Declaration
public Texture lastOutputTexture
Field Value
| Type | Description |
|---|---|
| Texture |
renderUnit
The rendering unit.
Declaration
public PostProcessingGraphRenderUnit renderUnit
Field Value
| Type | Description |
|---|---|
| PostProcessingGraphRenderUnit |