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    Class ARMobileHitTestBehavior

    Places owner entity after a successful hit test.

    Inheritance
    object
    IdentifiableObject
    DependencyObject
    AttachableObject
    PrefabInstanceObject
    Component
    Behavior
    ARMobileHitTestBehavior
    Implements
    IDependencyObject
    Inherited Members
    Behavior.Family
    Behavior.UpdateOrder
    Behavior.OnDetach()
    Component.Owner
    Component.Managers
    Component.ShouldBeActivated
    Component.Clone()
    Component.Attach(Entity)
    Component.OnLoaded()
    Component.OnActivated()
    Component.Start()
    Component.OnDeactivated()
    Component.OnDestroy()
    PrefabInstanceObject.PrefabSource
    PrefabInstanceObject.PrefabElementId
    PrefabInstanceObject.IsPrefabInstance
    PrefabInstanceObject.IsMissingPrefabSource
    AttachableObject.AttachableStateChanged
    AttachableObject.IsEnabled
    AttachableObject.State
    AttachableObject.IsLoaded
    AttachableObject.IsAttached
    AttachableObject.IsActivated
    AttachableObject.IsStarted
    AttachableObject.IsDestroyed
    AttachableObject.Destroy()
    AttachableObject.DependencyBroken()
    DependencyObject.Dependencies
    DependencyObject.OnDependencyRemoved
    IdentifiableObject.Id
    IdentifiableObject.IdHasChanged(Guid)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Evergine.ARMobile.Components
    Assembly: Evergine.ARMobile.dll
    Syntax
    public class ARMobileHitTestBehavior : Behavior, IDependencyObject

    Constructors

    ARMobileHitTestBehavior()

    Initializes a new instance of the ARMobileHitTestBehavior class.

    Declaration
    public ARMobileHitTestBehavior()

    Properties

    Mode

    Gets or sets hit test mode.

    Declaration
    public ARMobileHitTestBehavior.Modes Mode { get; set; }
    Property Value
    Type Description
    ARMobileHitTestBehavior.Modes

    Methods

    OnAttached()

    Invoked when the object is attached to the system.

    Declaration
    protected override bool OnAttached()
    Returns
    Type Description
    bool

    True if all is OK.

    Overrides
    Behavior.OnAttached()

    Update(TimeSpan)

    Allows this instance to execute custom logic during its Update.

    Declaration
    protected override void Update(TimeSpan gameTime)
    Parameters
    Type Name Description
    TimeSpan gameTime

    The game time.

    Overrides
    Behavior.Update(TimeSpan)
    Remarks

    This method will not be executed if the Component, or the Entity owning it are not Active.

    Implements

    IDependencyObject

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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