Class ConeMesh
Cone primitive mesh. To render this mesh use the MeshRenderer class.
Inheritance
ConeMesh
Implements
Inherited Members
Namespace: Evergine.Components.Graphics3D
Assembly: Evergine.Components.dll
Syntax
public class ConeMesh : PrimitiveBaseMesh, IDependencyObject
Constructors
ConeMesh()
Initializes a new instance of the ConeMesh class.
Declaration
public ConeMesh()
Properties
Diameter
Gets or sets the diameter of the cone. Must be greater than 0
.
Declaration
[RenderPropertyAsFInput(1.1920929E-07, 3.4028235E+38)]
public float Diameter { get; set; }
Property Value
Type | Description |
---|---|
float |
Height
Gets or sets the height of the cone. Must be greater than 0
.
Declaration
[RenderPropertyAsFInput(1.1920929E-07, 3.4028235E+38)]
public float Height { get; set; }
Property Value
Type | Description |
---|---|
float |
Tessellation
Gets or sets the tessellation of the cone.
Declaration
[RenderPropertyAsInput(3, 50, AsSlider = true, DesiredChange = 1, DesiredLargeChange = 2, DefaultValue = 16)]
public int Tessellation { get; set; }
Property Value
Type | Description |
---|---|
int |
Methods
Build(PrimitiveModelBuilder)
Builds a primitive instance using the given builder.
Declaration
protected override void Build(PrimitiveModelBuilder builder)
Parameters
Type | Name | Description |
---|---|---|
PrimitiveModelBuilder | builder | The primitive model builder. |
Overrides
GetPrimitiveHashCode()
Gets an unique identifier of the primitive definition.
Declaration
protected override int GetPrimitiveHashCode()
Returns
Type | Description |
---|---|
int | An unique identifier of the primitive definition. |