Class PrimitiveModelCache
Cache for models generated using PrimitiveModelBuilder.
Inheritance
PrimitiveModelCache
Implements
Inherited Members
Namespace: Evergine.Components.Primitives
Assembly: Evergine.Components.dll
Syntax
public class PrimitiveModelCache : SceneManager, IDependencyObject
Fields
graphicsContext
The graphics context dependency used for model buffer generation.
Declaration
[BindService(true)]
protected GraphicsContext graphicsContext
Field Value
Type | Description |
---|---|
GraphicsContext |
Properties
LoadedModelsCount
Gets the number of different model instances loaded.
Declaration
public int LoadedModelsCount { get; }
Property Value
Type | Description |
---|---|
int |
Methods
LoadOrCreateModel(int, string, Action<PrimitiveModelBuilder>)
Loads a model from the cache. If the model does not exists a new one is created.
Declaration
public Model LoadOrCreateModel(int primitiveHashCode, string primitiveName, Action<PrimitiveModelBuilder> buildAction)
Parameters
Type | Name | Description |
---|---|---|
int | primitiveHashCode | The hash code of the primitive to load. |
string | primitiveName | A string representation of the primitive name. |
Action<PrimitiveModelBuilder> | buildAction | The build action based on PrimitiveModelBuilder. |
Returns
Type | Description |
---|---|
Model | The model for the given primitive. |
ToString()
Declaration
public override string ToString()
Returns
Type | Description |
---|---|
string |
Overrides
UnloadModel(int)
Dereferences the model associated with the primitive hash code from the cache.
If no other reference exists, the model is disposed.
Declaration
public bool UnloadModel(int primitiveHashCode)
Parameters
Type | Name | Description |
---|---|---|
int | primitiveHashCode | The hash code of the primitive to unload. |
Returns
Type | Description |
---|---|
bool | true if the model was found and unloaded from the cache. |