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    Class Model

    This class represent a 3D scene model.

    Inheritance
    object
    Model
    Implements
    ILoadable
    IDisposable
    IDependencyObject
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Evergine.Framework.Graphics
    Assembly: Evergine.Framework.dll
    Syntax
    public class Model : ILoadable, IDisposable, IDependencyObject

    Constructors

    Model()

    Initializes a new instance of the Model class.

    Declaration
    public Model()

    Model(string, Mesh)

    Initializes a new instance of the Model class. Create simple model based on a single mesh.

    Declaration
    public Model(string name, Mesh mesh)
    Parameters
    Type Name Description
    string name

    Mesh name.

    Mesh mesh

    Mesh instance.

    Fields

    BoundingBox

    The bounding box.

    Declaration
    public BoundingBox? BoundingBox
    Field Value
    Type Description
    BoundingBox?

    BufferData

    Gets the list of buffer data content.

    Declaration
    public BufferContent[] BufferData
    Field Value
    Type Description
    BufferContent[]

    Buffers

    Gets the mesh buffers.

    Declaration
    public Buffer[] Buffers
    Field Value
    Type Description
    Buffer[]

    Materials

    Material list.

    Declaration
    public List<(string, Guid)> Materials
    Field Value
    Type Description
    List<(string, Guid)>

    Source

    The model source.

    Declaration
    public ModelSource Source
    Field Value
    Type Description
    ModelSource

    Properties

    AllNodes

    Gets or sets all nodes collection.

    Declaration
    public NodeContent[] AllNodes { get; set; }
    Property Value
    Type Description
    NodeContent[]

    Animations

    Gets or sets the animation list.

    Declaration
    public Dictionary<string, AnimationClip> Animations { get; set; }
    Property Value
    Type Description
    Dictionary<string, AnimationClip>

    Dependencies

    Gets the dependency list.

    Declaration
    public Lazy<List<IDependencyLink>> Dependencies { get; }
    Property Value
    Type Description
    Lazy<List<IDependencyLink>>

    Id

    Gets or sets the asset Id.

    Declaration
    public Guid Id { get; set; }
    Property Value
    Type Description
    Guid

    The asset path.

    LOD

    Gets or sets the LOD.

    Declaration
    public LODContent[] LOD { get; set; }
    Property Value
    Type Description
    LODContent[]

    MeshContainers

    Gets or sets the mesh containers.

    Declaration
    public MeshContainer[] MeshContainers { get; set; }
    Property Value
    Type Description
    MeshContainer[]

    ReaderVersion

    Gets the reader version.

    Declaration
    public Version ReaderVersion { get; }
    Property Value
    Type Description
    Version

    The reader version.

    RootNodes

    Gets or sets the root nodes.

    Declaration
    public int[] RootNodes { get; set; }
    Property Value
    Type Description
    int[]

    Skins

    Gets or sets the skins of the model.

    Declaration
    public SkinContent[] Skins { get; set; }
    Property Value
    Type Description
    SkinContent[]

    Methods

    Dispose()

    Declaration
    public void Dispose()

    FindMeshContainerByName(string)

    Find a mesh by name.

    Declaration
    public MeshContainer FindMeshContainerByName(string meshName)
    Parameters
    Type Name Description
    string meshName

    mesh name.

    Returns
    Type Description
    MeshContainer

    The mesh name.

    InstantiateModelHierarchy(AssetsService)

    Instantiate model hierarchy.

    Declaration
    public Entity InstantiateModelHierarchy(AssetsService assetsService)
    Parameters
    Type Name Description
    AssetsService assetsService

    Assets Service.

    Returns
    Type Description
    Entity

    The entity hierarchy.

    InstantiateModelHierarchy(string, AssetsService)

    Instantiate model hierarchy.

    Declaration
    public Entity InstantiateModelHierarchy(string entityName, AssetsService assetsService)
    Parameters
    Type Name Description
    string entityName

    The entity name.

    AssetsService assetsService

    Assets Service.

    Returns
    Type Description
    Entity

    The entity hierarchy.

    Invalidate(ILoadable)

    Invalidates this instance and raise the Invalidated event with the new ILoadable instance.

    Declaration
    public void Invalidate(ILoadable newInstance)
    Parameters
    Type Name Description
    ILoadable newInstance

    The new ILoadable instance.

    RefreshBoundingBox()

    Compute bounding box.

    Declaration
    public void RefreshBoundingBox()

    ReleaseCPUBuffer()

    Retain the CPU buffer in memory.

    Declaration
    public void ReleaseCPUBuffer()

    ReleaseUnusedMemory()

    Release unused memory.

    Declaration
    public void ReleaseUnusedMemory()

    RetainCPUBuffer()

    Retain the CPU buffer in memory.

    Declaration
    public void RetainCPUBuffer()

    Events

    Invalidated

    Occurs when this instance has been invalidated and all references must be reloaded.

    Declaration
    public event EventHandler<ILoadable> Invalidated
    Event Type
    Type Description
    EventHandler<ILoadable>

    Implements

    ILoadable
    IDisposable
    IDependencyObject

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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