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    Class PrefabEntityLink

    Class that proxies an entity into the prefab system, allowing to add it kids and children.

    Inheritance
    object
    PrefabEntityLink
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Evergine.Framework.Assets.AssetSources.Entities
    Assembly: Evergine.Framework.dll
    Syntax
    public class PrefabEntityLink

    Properties

    AdditionalChildren

    Gets the additional children of the prefab instance.

    Declaration
    public IEnumerable<SceneItemModel> AdditionalChildren { get; }
    Property Value
    Type Description
    IEnumerable<SceneItemModel>

    AdditionalComponents

    Gets the additional components of the prefab instance.

    Declaration
    public IEnumerable<Component> AdditionalComponents { get; }
    Property Value
    Type Description
    IEnumerable<Component>

    Methods

    AddComponent(Component)

    Adds a component to the prefab entity link.

    Declaration
    public void AddComponent(Component component)
    Parameters
    Type Name Description
    Component component

    The component to add.

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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