Class ForwardZPrePass
Deferred path.
Implements
Inherited Members
Namespace: Evergine.Framework.Graphics
Assembly: Evergine.Framework.dll
Syntax
public class ForwardZPrePass : RenderPass, IDisposable
  Constructors
ForwardZPrePass(ForwardRenderPath, int)
Initializes a new instance of the ForwardZPrePass class.
Declaration
public ForwardZPrePass(ForwardRenderPath renderPath, int passIndex)
  Parameters
| Type | Name | Description | 
|---|---|---|
| ForwardRenderPath | renderPath | The render path.  | 
      
| int | passIndex | The pass index.  | 
      
Methods
CheckBatch(DrawContext, ref RenderBatch)
Check if the specified batch is suitable to render this pass.
Declaration
public override bool CheckBatch(DrawContext drawContext, ref RenderBatch batch)
  Parameters
| Type | Name | Description | 
|---|---|---|
| DrawContext | drawContext | The draw context.  | 
      
| RenderBatch | batch | The batch.  | 
      
Returns
| Type | Description | 
|---|---|
| bool | True if this object can be rendered.  | 
      
Overrides
Remarks
By default, the only requirements is that the batch has a material defined with that layer.
Render(DrawContext, CommandBuffer)
Render this scene.
Declaration
public override void Render(DrawContext drawContext, CommandBuffer commandBuffer)
  Parameters
| Type | Name | Description | 
|---|---|---|
| DrawContext | drawContext | The context to draw.  | 
      
| CommandBuffer | commandBuffer | The command buffer.  |