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    Class SpriteRenderFeature

    Manages the mesh processor collection.

    Inheritance
    object
    DisposableObject
    RenderFeature
    RenderFeature<SpriteInfo>
    SpriteRenderFeature
    Implements
    IDisposable
    Inherited Members
    RenderFeature<SpriteInfo>.FeatureTypes
    RenderFeature.RenderManager
    RenderFeature.RenderObjects
    RenderFeature.ActiveMeshProcessors
    RenderFeature.ActiveMeshProcessorsCount
    RenderFeature.Add(RenderObjectInfo)
    RenderFeature.Remove(RenderObjectInfo)
    RenderFeature.RegisterMeshProcessor(MeshProcessor)
    RenderFeature.UnregisterMeshProcessor(MeshProcessor)
    RenderFeature.FindMeshProcessor<T>()
    RenderFeature.Initialize()
    RenderFeature.Reset()
    RenderFeature.Collect()
    RenderFeature.Destroy()
    DisposableObject.Disposed
    DisposableObject.Dispose()
    DisposableObject.Dispose(bool)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Evergine.Framework.Graphics
    Assembly: Evergine.Framework.dll
    Syntax
    public class SpriteRenderFeature : RenderFeature<SpriteInfo>, IDisposable

    Constructors

    SpriteRenderFeature(RenderManager)

    Initializes a new instance of the SpriteRenderFeature class.

    Declaration
    public SpriteRenderFeature(RenderManager renderManager)
    Parameters
    Type Name Description
    RenderManager renderManager

    The render manager.

    Implements

    IDisposable

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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