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    Class Collider3D<T>

    RigidBody3D enable your entities to act under the control of physics. The Rigidbody can receive forces and torque to make your objects move in a realistic way. Any entity must contain a Rigidbody to be influenced by gravity, act under added forces or interact with other objects through physics engine.

    Inheritance
    object
    IdentifiableObject
    DependencyObject
    AttachableObject
    PrefabInstanceObject
    Component
    Collider3D
    Collider3D<T>
    BoxCollider3D
    CapsuleCollider3D
    ConeCollider3D
    CylinderCollider3D
    MeshCollider3D
    SphereCollider3D
    Implements
    IDependencyObject
    Inherited Members
    Collider3D.OnShapeChanged
    Collider3D.MinSize
    Collider3D.physicBody
    Collider3D.offset
    Collider3D.Transform3D
    Collider3D.usedTransform
    Collider3D.model
    Collider3D.margin
    Collider3D.PhysicBody
    Collider3D.Margin
    Collider3D.Offset
    Collider3D.EffectiveOffset
    Collider3D.OffsetTransform
    Collider3D.PointTest(Vector3)
    Collider3D.OnAttached()
    Collider3D.Start()
    Collider3D.OnDetach()
    Collider3D.SweepTest(Vector3, float, CollisionCategory3D)
    Collider3D.SweepTestAll(Vector3, float, ICollection<HitResult3D>, CollisionCategory3D)
    Collider3D.BaseCreateColliderShape()
    Collider3D.AddShapeToRigidBody()
    Collider3D.RemoveCollider()
    Collider3D.OnScaleChanged(object, EventArgs)
    Collider3D.RefreshHierarchyTransform()
    Collider3D.RefreshShapeDimensions()
    Collider3D.RaiseShapeChanged()
    Collider3D.RefreshOffsetTransform(Vector3)
    Collider3D.RefreshOffsetTransform(Vector3, Quaternion, bool)
    Collider3D.OnModelRefreshed()
    Component.Owner
    Component.Managers
    Component.ShouldBeActivated
    Component.Clone()
    Component.Attach(Entity)
    Component.OnLoaded()
    Component.OnActivated()
    Component.OnDeactivated()
    Component.OnDestroy()
    PrefabInstanceObject.PrefabSource
    PrefabInstanceObject.PrefabElementId
    PrefabInstanceObject.IsPrefabInstance
    PrefabInstanceObject.IsMissingPrefabSource
    AttachableObject.AttachableStateChanged
    AttachableObject.IsEnabled
    AttachableObject.State
    AttachableObject.IsLoaded
    AttachableObject.IsAttached
    AttachableObject.IsActivated
    AttachableObject.IsStarted
    AttachableObject.IsDestroyed
    AttachableObject.Destroy()
    AttachableObject.DependencyBroken()
    DependencyObject.Dependencies
    DependencyObject.OnDependencyRemoved
    IdentifiableObject.Id
    IdentifiableObject.IdHasChanged(Guid)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Evergine.Framework.Physics3D
    Assembly: Evergine.Framework.dll
    Syntax
    public abstract class Collider3D<T> : Collider3D, IDependencyObject where T : IColliderShape3D
    Type Parameters
    Name Description
    T

    The collider type.

    Constructors

    Collider3D()

    Initializes a new instance of the Collider3D<T> class.

    Declaration
    public Collider3D()

    Fields

    physicColliderShape

    The physic collider shape.

    Declaration
    protected T physicColliderShape
    Field Value
    Type Description
    T

    Properties

    InternalColliderShape

    Gets or sets the collider shape.

    Declaration
    public override IColliderShape3D InternalColliderShape { get; protected set; }
    Property Value
    Type Description
    IColliderShape3D
    Overrides
    Collider3D.InternalColliderShape

    Methods

    CreateColliderShape3D()

    Creates the physic object.

    Declaration
    protected override IColliderShape3D CreateColliderShape3D()
    Returns
    Type Description
    IColliderShape3D

    A new physics object.

    Overrides
    Collider3D.CreateColliderShape3D()

    CreateColliderShape3D_T()

    Gets the specific type collider shape.

    Declaration
    protected abstract T CreateColliderShape3D_T()
    Returns
    Type Description
    T

    The collider shape.

    Implements

    IDependencyObject

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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