Class PointToPointJoint3D
This class represent a 3D physics joint and connects two entities together. All Joints restrict some degrees of freedom, seeking a specific configuration.
Inheritance
PointToPointJoint3D
Inherited Members
Namespace: Evergine.Framework.Physics3D
Assembly: Evergine.Framework.dll
Syntax
public class PointToPointJoint3D : Joint3D<IPointToPointJoint3D, PointToPointJointDef3D>, IDependencyObject, IDisposable
Constructors
PointToPointJoint3D()
Initializes a new instance of the PointToPointJoint3D class.
Declaration
public PointToPointJoint3D()
Properties
Anchor
Gets or sets the local anchor point relative to current body.
Declaration
public Vector3 Anchor { get; set; }
Property Value
Type | Description |
---|---|
Vector3 |
AutoConfigureConnected
Gets or sets a value indicating whether.
Declaration
[RenderProperty(Tag = 1)]
public bool AutoConfigureConnected { get; set; }
Property Value
Type | Description |
---|---|
bool |
ConnectedAnchor
Gets or sets the local anchor point relative to connected body's origin.
Declaration
[RenderProperty(AttachToTag = 1, AttachToValue = false)]
public Vector3 ConnectedAnchor { get; set; }
Property Value
Type | Description |
---|---|
Vector3 |
Methods
BodyAChanged()
Body A is changed.
Declaration
protected override void BodyAChanged()
Overrides
BodyBChanged()
Body B is changed.
Declaration
protected override void BodyBChanged()
Overrides
FillJointDef(PointToPointJointDef3D)
Fill joint def values.
Declaration
protected override bool FillJointDef(PointToPointJointDef3D jointDef)
Parameters
Type | Name | Description |
---|---|---|
PointToPointJointDef3D | jointDef | The generated joint values. |
Returns
Type | Description |
---|---|
bool | The result. |
Overrides
InitJoint()
Initialize joint.
Declaration
protected override void InitJoint()