Class RayEmitter
Sets the collision events.
Inheritance
RayEmitter
  Implements
Inherited Members
Namespace: Evergine.Framework.Physics3D
Assembly: Evergine.Framework.dll
Syntax
public class RayEmitter : Behavior, IDependencyObject
  Constructors
RayEmitter()
Initializes a new instance of the RayEmitter class.
Declaration
public RayEmitter()
  Properties
All
Gets or sets a value indicating whether obtains all results.
Declaration
public bool All { get; set; }
  Property Value
| Type | Description | 
|---|---|
| bool | 
Distance
Gets or sets the distance.
Declaration
public float Distance { get; set; }
  Property Value
| Type | Description | 
|---|---|
| float | 
Force
Gets or sets the distance.
Declaration
public float Force { get; set; }
  Property Value
| Type | Description | 
|---|---|
| float | 
Mask
Gets or sets the collision category bits.
Declaration
public CollisionCategory3D Mask { get; set; }
  Property Value
| Type | Description | 
|---|---|
| CollisionCategory3D | 
Methods
Update(TimeSpan)
The Update.
Declaration
protected override void Update(TimeSpan gameTime)
  Parameters
| Type | Name | Description | 
|---|---|---|
| TimeSpan | gameTime | The gametime.  |