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    Class StaticBody3D

    StaticBody 3D enable your entities to act under the control of physics as a static body.

    Inheritance
    object
    IdentifiableObject
    DependencyObject
    AttachableObject
    PrefabInstanceObject
    Component
    Behavior
    PhysicBody3D
    PhysicBody3D<IStaticBody3D, StaticBodyDef3D>
    StaticBody3D
    Implements
    IDependencyObject
    Inherited Members
    PhysicBody3D<IStaticBody3D, StaticBodyDef3D>.physicBody
    PhysicBody3D<IStaticBody3D, StaticBodyDef3D>.bodyDefinition
    PhysicBody3D<IStaticBody3D, StaticBodyDef3D>.InternalBody
    PhysicBody3D<IStaticBody3D, StaticBodyDef3D>.BodyDef
    PhysicBody3D<IStaticBody3D, StaticBodyDef3D>.OnAttached()
    PhysicBody3D<IStaticBody3D, StaticBodyDef3D>.OnDetach()
    PhysicBody3D.Transform3D
    PhysicBody3D.PhysicManager3D
    PhysicBody3D.BeginCollision
    PhysicBody3D.EndCollision
    PhysicBody3D.UpdateCollision
    PhysicBody3D.colliderList
    PhysicBody3D.ProcessCollision
    PhysicBody3D.InternalBody
    PhysicBody3D.BodyDef
    PhysicBody3D.ColliderList
    PhysicBody3D.IsSensor
    PhysicBody3D.Friction
    PhysicBody3D.Restitution
    PhysicBody3D.RollingFriction
    PhysicBody3D.CcdMotionThreshold
    PhysicBody3D.CcdSweptSphereRadius
    PhysicBody3D.CollisionCategories
    PhysicBody3D.MaskBits
    PhysicBody3D.WorldToLocalPosition(Vector3)
    PhysicBody3D.WorldToLocalPosition(ref Vector3, out Vector3)
    PhysicBody3D.ContactTest(ICollection<ContactPoint3D>)
    PhysicBody3D.ContactPairTest(PhysicBody3D, ICollection<ContactPoint3D>)
    PhysicBody3D.ContactPairTest(Collider3D, PhysicBody3D, Collider3D, ICollection<ContactPoint3D>)
    PhysicBody3D.ResetTransform(Vector3, Quaternion, Vector3)
    PhysicBody3D.PointTest(Vector3)
    PhysicBody3D.OnActivated()
    PhysicBody3D.OnDeactivated()
    PhysicBody3D.OnAttached()
    PhysicBody3D.OnDetach()
    PhysicBody3D.OnTransformChanged(object, EventArgs)
    PhysicBody3D.Update(TimeSpan)
    Behavior.Family
    Behavior.UpdateOrder
    Component.Owner
    Component.Managers
    Component.ShouldBeActivated
    Component.Clone()
    Component.Attach(Entity)
    Component.OnLoaded()
    Component.Start()
    Component.OnDestroy()
    PrefabInstanceObject.PrefabSource
    PrefabInstanceObject.PrefabElementId
    PrefabInstanceObject.IsPrefabInstance
    PrefabInstanceObject.IsMissingPrefabSource
    AttachableObject.AttachableStateChanged
    AttachableObject.IsEnabled
    AttachableObject.State
    AttachableObject.IsLoaded
    AttachableObject.IsAttached
    AttachableObject.IsActivated
    AttachableObject.IsStarted
    AttachableObject.IsDestroyed
    AttachableObject.Destroy()
    AttachableObject.DependencyBroken()
    DependencyObject.Dependencies
    DependencyObject.OnDependencyRemoved
    IdentifiableObject.Id
    IdentifiableObject.IdHasChanged(Guid)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Evergine.Framework.Physics3D
    Assembly: Evergine.Framework.dll
    Syntax
    public class StaticBody3D : PhysicBody3D<IStaticBody3D, StaticBodyDef3D>, IDependencyObject

    Implements

    IDependencyObject

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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