Namespace Evergine.Framework.XR
Structs
XRControllerGenericState
Represents the game pad state.
XRHandJoint
Specifies pose of a hand joint.
Enums
XRButtons
Represent all VR buttons.
XREyeType
Specifies which eye is being used for rendering.
XRHandJointKind
Specifies a joint within the user's hand.
XRHandedness
VR HMD provider.
XRMode
Specifies which XR mode is used.
XRTrackingState
Tracking state enumeration.