Search Results for

    Show / Hide Table of Contents

    Namespace Evergine.Framework.XR

    Structs

    XRControllerGenericState

    Represents the game pad state.

    XRHandJoint

    Specifies pose of a hand joint.

    Enums

    XRButtons

    Represent all VR buttons.

    XREyeType

    Specifies which eye is being used for rendering.

    XRHandJointKind

    Specifies a joint within the user's hand.

    XRHandedness

    VR HMD provider.

    XRMode

    Specifies which XR mode is used.

    XRTrackingState

    Tracking state enumeration.

    In This Article
    Back to top
    Generated by DocFX