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    Class LocalNetworkPlayer

    This class represents the local player in the clients.

    Inheritance
    object
    BaseNetworkPlayer
    BaseSyncNetworkPlayer
    LocalNetworkPlayer
    Implements
    INetworkPlayer
    Inherited Members
    BaseSyncNetworkPlayer.Nickname
    BaseNetworkPlayer.Id
    BaseNetworkPlayer.CustomProperties
    BaseNetworkPlayer.TagObject
    BaseNetworkPlayer.IsMasterClient
    BaseNetworkPlayer.IsInLobby
    BaseNetworkPlayer.IsLocalPlayer
    BaseNetworkPlayer.OnNicknameChanged
    BaseNetworkPlayer.OnCustomPropertiesChanged
    BaseNetworkPlayer.WriteToMessage(OutgoingMessage, BaseNetworkPlayer.PlayerFliedsFlags)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Evergine.Networking.Client.Players
    Assembly: Evergine.Networking.dll
    Syntax
    public class LocalNetworkPlayer : BaseSyncNetworkPlayer, INetworkPlayer

    Constructors

    LocalNetworkPlayer()

    Initializes a new instance of the LocalNetworkPlayer class.

    Declaration
    public LocalNetworkPlayer()

    Properties

    Endpoint

    Gets the network endpoint of the local player.

    Declaration
    public NetworkEndpoint Endpoint { get; }
    Property Value
    Type Description
    NetworkEndpoint

    Room

    Gets the room where is the player. It is null if the player is in the lobby.

    Declaration
    public LocalNetworkRoom Room { get; }
    Property Value
    Type Description
    LocalNetworkRoom

    Implements

    INetworkPlayer

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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