Class GLGraphicsPipelineState
The OpenGL version of PipelineState.
Implements
Inherited Members
Namespace: Evergine.OpenGL
Assembly: Evergine.OpenGL.dll
Syntax
public class GLGraphicsPipelineState : GraphicsPipelineState, IDisposable
  Constructors
GLGraphicsPipelineState(GLGraphicsContext, ref GraphicsPipelineDescription)
Initializes a new instance of the GLGraphicsPipelineState class.
Declaration
public GLGraphicsPipelineState(GLGraphicsContext graphicsContext, ref GraphicsPipelineDescription description)
  Parameters
| Type | Name | Description | 
|---|---|---|
| GLGraphicsContext | graphicsContext | Graphics Context.  | 
      
| GraphicsPipelineDescription | description | The graphics pipeline state description.  | 
      
Fields
blendState
OpenGL blend state.
Declaration
protected GLBlendState blendState
  Field Value
| Type | Description | 
|---|---|
| GLBlendState | 
depthStencilState
OpenGL Depth Stencil state.
Declaration
protected GLDepthStencilState depthStencilState
  Field Value
| Type | Description | 
|---|---|
| GLDepthStencilState | 
rasterizerState
OpenGL Rasterizer state.
Declaration
protected GLRasterizerState rasterizerState
  Field Value
| Type | Description | 
|---|---|
| GLRasterizerState | 
Properties
Name
Gets or sets a string identifying this instance. Can be used in graphics debuggers tools.
Declaration
public override string Name { get; set; }
  Property Value
| Type | Description | 
|---|---|
| string | 
Overrides
Methods
Apply()
Apply only changes compare with the previous pipelineState.
Declaration
public void Apply()
  Dispose()
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
Declaration
public override void Dispose()