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    Class VKCommandQueue

    This class represent a queue where commandbuffers waits to be executing by the GPU.

    Inheritance
    object
    CommandQueue
    VKCommandQueue
    Implements
    IDisposable
    Inherited Members
    CommandQueue.CommandBufferArraySize
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Evergine.Vulkan
    Assembly: Evergine.Vulkan.dll
    Syntax
    public class VKCommandQueue : CommandQueue, IDisposable

    Constructors

    VKCommandQueue(VKGraphicsContext, CommandQueueType)

    Initializes a new instance of the VKCommandQueue class.

    Declaration
    public VKCommandQueue(VKGraphicsContext context, CommandQueueType queueType)
    Parameters
    Type Name Description
    VKGraphicsContext context

    The graphics context instance.

    CommandQueueType queueType

    The commandqueue elements type.

    Properties

    Name

    Gets or sets a string identifying this instance. Can be used in graphics debuggers tools.

    Declaration
    public override string Name { get; set; }
    Property Value
    Type Description
    string
    Overrides
    CommandQueue.Name

    Methods

    CommandBuffer()

    Gets the next CommandBuffer().

    Declaration
    public override CommandBuffer CommandBuffer()
    Returns
    Type Description
    CommandBuffer

    The CommandBuffer.

    Overrides
    CommandQueue.CommandBuffer()

    Dispose()

    Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

    Declaration
    public override void Dispose()
    Overrides
    CommandQueue.Dispose()

    Dispose(bool)

    Releases unmanaged and - optionally - managed resources.

    Declaration
    protected virtual void Dispose(bool disposing)
    Parameters
    Type Name Description
    bool disposing

    true to release both managed and unmanaged resources; false to release only unmanaged resources.

    Submit()

    Submits a CommandBuffer list to be executed by the GPU.

    Declaration
    public override void Submit()
    Overrides
    CommandQueue.Submit()

    WaitIdle()

    Wait for all command buffers are executed.

    Declaration
    public override void WaitIdle()
    Overrides
    CommandQueue.WaitIdle()

    Implements

    IDisposable

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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