Class BulletCompoundCollider3D
The BulletSphereCollider3D implements Bullet rigid body for Evergine.
Inherited Members
Namespace: Evergine.Bullet
Assembly: Evergine.Bullet.dll
Syntax
public sealed class BulletCompoundCollider3D : BulletCollider3D<CompoundShape>, IColliderShape3D, IDisposable
Constructors
BulletCompoundCollider3D(BulletPhysicBody3D)
Initializes a new instance of the BulletCompoundCollider3D class.
Declaration
public BulletCompoundCollider3D(BulletPhysicBody3D body)
Parameters
Type | Name | Description |
---|---|---|
BulletPhysicBody3D | body | The physic associated body. |
Methods
AddCollider(BulletCollider3D)
Add collider.
Declaration
public void AddCollider(BulletCollider3D collider)
Parameters
Type | Name | Description |
---|---|---|
BulletCollider3D | collider | The collider. |
InternalRefreshShapeDimension()
Refresh the shape dimensions.
Declaration
protected override void InternalRefreshShapeDimension()
Overrides
RemoveCollider(BulletCollider3D)
Remove collider.
Declaration
public void RemoveCollider(BulletCollider3D collider)
Parameters
Type | Name | Description |
---|---|---|
BulletCollider3D | collider | The collider to remove. |
Implements
Evergine.Framework.Physics3D.IColliderShape3D