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    Class BulletCylinderCollider3D

    The BulletCapsuleCollider3D implements Bullet rigid body for Evergine.

    Inheritance
    object
    BulletCollider3D
    BulletCollider3D<CylinderShape>
    BulletCylinderCollider3D
    Implements
    ICylinderColliderShape3D
    IColliderShape3D
    IDisposable
    Inherited Members
    BulletCollider3D<CylinderShape>.LocalScaling
    BulletCollider3D<CylinderShape>.InternalCollider
    BulletCollider3D<CylinderShape>.Dispose()
    BulletCollider3D.OffsetTransform
    BulletCollider3D.ColliderComponent
    BulletCollider3D.Margin
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Evergine.Bullet
    Assembly: Evergine.Bullet.dll
    Syntax
    public sealed class BulletCylinderCollider3D : BulletCollider3D<CylinderShape>, ICylinderColliderShape3D, IColliderShape3D, IDisposable

    Constructors

    BulletCylinderCollider3D()

    Initializes a new instance of the BulletCylinderCollider3D class.

    Declaration
    public BulletCylinderCollider3D()

    Properties

    Height

    Gets or sets the height of the capsule.

    Declaration
    public float Height { get; set; }
    Property Value
    Type Description
    float

    Radius

    Gets or sets the radius of the capsule.

    Declaration
    public float Radius { get; set; }
    Property Value
    Type Description
    float

    Methods

    InternalRefreshShapeDimension()

    Refresh the shape dimensions.

    Declaration
    protected override void InternalRefreshShapeDimension()
    Overrides
    BulletCollider3D.InternalRefreshShapeDimension()

    Implements

    Evergine.Framework.Physics3D.ICylinderColliderShape3D
    Evergine.Framework.Physics3D.IColliderShape3D
    IDisposable

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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