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    Class BulletBoxCollider3D

    The BulletBoxCollider3D implements Bullet rigid body for Evergine.

    Inheritance
    object
    BulletCollider3D
    BulletCollider3D<BoxShape>
    BulletBoxCollider3D
    Implements
    IBoxColliderShape3D
    IColliderShape3D
    Inherited Members
    BulletCollider3D<BoxShape>.LocalScaling
    BulletCollider3D<BoxShape>.InternalCollider
    BulletCollider3D<BoxShape>.Dispose()
    BulletCollider3D.OffsetTransform
    BulletCollider3D.ColliderComponent
    BulletCollider3D.Margin
    Namespace: Evergine.Bullet
    Assembly: Evergine.Bullet.dll
    Syntax
    public sealed class BulletBoxCollider3D : BulletCollider3D<BoxShape>, IBoxColliderShape3D, IColliderShape3D

    Constructors

    BulletBoxCollider3D()

    Initializes a new instance of the BulletBoxCollider3D class.

    Declaration
    public BulletBoxCollider3D()

    Properties

    Size

    Gets or sets the size of the box collider.

    Declaration
    public Vector3 Size { get; set; }
    Property Value
    Type Description
    Vector3

    Methods

    InternalRefreshShapeDimension()

    Refresh the shape dimensions.

    Declaration
    protected override void InternalRefreshShapeDimension()
    Overrides
    BulletCollider3D.InternalRefreshShapeDimension()

    RefreshMargin()

    Refresh margin.

    Declaration
    protected override void RefreshMargin()
    Overrides
    BulletCollider3D.RefreshMargin()

    Implements

    IBoxColliderShape3D
    IColliderShape3D

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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