Search Results for

    Show / Hide Table of Contents

    Class BulletCapsuleCollider3D

    The BulletCapsuleCollider3D implements Bullet rigid body for Evergine.

    Inheritance
    object
    BulletCollider3D
    BulletCollider3D<CapsuleShape>
    BulletCapsuleCollider3D
    Implements
    ICapsuleColliderShape3D
    IColliderShape3D
    Inherited Members
    BulletCollider3D<CapsuleShape>.LocalScaling
    BulletCollider3D<CapsuleShape>.InternalCollider
    BulletCollider3D<CapsuleShape>.Dispose()
    BulletCollider3D.OffsetTransform
    BulletCollider3D.ColliderComponent
    BulletCollider3D.Margin
    Namespace: Evergine.Bullet
    Assembly: Evergine.Bullet.dll
    Syntax
    public sealed class BulletCapsuleCollider3D : BulletCollider3D<CapsuleShape>, ICapsuleColliderShape3D, IColliderShape3D

    Constructors

    BulletCapsuleCollider3D()

    Initializes a new instance of the BulletCapsuleCollider3D class.

    Declaration
    public BulletCapsuleCollider3D()

    Properties

    Height

    Gets or sets the height of the capsule.

    Declaration
    public float Height { get; set; }
    Property Value
    Type Description
    float

    Radius

    Gets or sets the radius of the capsule.

    Declaration
    public float Radius { get; set; }
    Property Value
    Type Description
    float

    Methods

    InternalRefreshShapeDimension()

    Refresh the shape dimensions.

    Declaration
    protected override void InternalRefreshShapeDimension()
    Overrides
    BulletCollider3D.InternalRefreshShapeDimension()

    Implements

    ICapsuleColliderShape3D
    IColliderShape3D

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
    In this article
    Back to top
    Generated by DocFX