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    Class BulletEmptyCollider3D

    The BulletEmptyCollider3D implements Bullet rigid body for Evergine.

    Inheritance
    object
    BulletCollider3D
    BulletCollider3D<EmptyShape>
    BulletEmptyCollider3D
    Implements
    IColliderShape3D
    Inherited Members
    BulletCollider3D<EmptyShape>.LocalScaling
    BulletCollider3D<EmptyShape>.InternalCollider
    BulletCollider3D<EmptyShape>.Dispose()
    BulletCollider3D.OffsetTransform
    BulletCollider3D.ColliderComponent
    BulletCollider3D.Margin
    Namespace: Evergine.Bullet
    Assembly: Evergine.Bullet.dll
    Syntax
    public sealed class BulletEmptyCollider3D : BulletCollider3D<EmptyShape>, IColliderShape3D

    Constructors

    BulletEmptyCollider3D()

    Initializes a new instance of the BulletEmptyCollider3D class.

    Declaration
    public BulletEmptyCollider3D()

    Methods

    InternalRefreshShapeDimension()

    Refresh the shape dimensions.

    Declaration
    protected override void InternalRefreshShapeDimension()
    Overrides
    BulletCollider3D.InternalRefreshShapeDimension()

    Implements

    IColliderShape3D

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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