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    Class BulletHingeJoint3D

    The BulletJoint3D is a base class for all 3D joints implemented by Bullet.

    Inheritance
    object
    BulletJoint3D
    BulletJoint3D<HingeConstraint, HingeJointDef3D>
    BulletHingeJoint3D
    Implements
    IHingeJoint3D
    IJoint3D
    Inherited Members
    BulletJoint3D<HingeConstraint, HingeJointDef3D>.joint
    BulletJoint3D<HingeConstraint, HingeJointDef3D>.def
    BulletJoint3D<HingeConstraint, HingeJointDef3D>.BreakingImpulseThreshold
    BulletJoint3D<HingeConstraint, HingeJointDef3D>.InternalJoint
    BulletJoint3D<HingeConstraint, HingeJointDef3D>.CreateJoint()
    BulletJoint3D.simulation
    BulletJoint3D.OnBroke
    BulletJoint3D.InternalJoint
    BulletJoint3D.BodyA
    BulletJoint3D.BodyB
    BulletJoint3D.AppliedImpulse
    BulletJoint3D.DebugDrawSize
    BulletJoint3D.NeedsFeedback
    BulletJoint3D.JointFeedback
    BulletJoint3D.OverrideNumSolverIterations
    BulletJoint3D.IsEnabled
    BulletJoint3D.BreakingImpulseThreshold
    BulletJoint3D.Dispose()
    Namespace: Evergine.Bullet
    Assembly: Evergine.Bullet.dll
    Syntax
    public class BulletHingeJoint3D : BulletJoint3D<HingeConstraint, HingeJointDef3D>, IHingeJoint3D, IJoint3D

    Constructors

    BulletHingeJoint3D(BulletPhysicManager3D, HingeJointDef3D)

    Initializes a new instance of the BulletHingeJoint3D class.

    Declaration
    public BulletHingeJoint3D(BulletPhysicManager3D simulation, HingeJointDef3D def)
    Parameters
    Type Name Description
    BulletPhysicManager3D simulation

    The bullet simulation instance.

    HingeJointDef3D def

    The definition.

    Properties

    AFrame

    Gets the Reference frame on Body A.

    Declaration
    public Matrix4x4 AFrame { get; }
    Property Value
    Type Description
    Matrix4x4

    AngularOnly

    Gets or sets a value indicating whether only affects angular movement to the joint.

    Declaration
    public bool AngularOnly { get; set; }
    Property Value
    Type Description
    bool

    BFrame

    Gets the Reference frame on Body B.

    Declaration
    public Matrix4x4 BFrame { get; }
    Property Value
    Type Description
    Matrix4x4

    EnableMotor

    Gets or sets a value indicating whether the motor is enabled.

    Declaration
    public bool EnableMotor { get; set; }
    Property Value
    Type Description
    bool

    Flags

    Gets the hinge flags.

    Declaration
    public int Flags { get; }
    Property Value
    Type Description
    int

    FrameOffsetA

    Gets the frame offset for body A.

    Declaration
    public Matrix4x4 FrameOffsetA { get; }
    Property Value
    Type Description
    Matrix4x4

    FrameOffsetB

    Gets the frame offset for body B.

    Declaration
    public Matrix4x4 FrameOffsetB { get; }
    Property Value
    Type Description
    Matrix4x4

    HasLimit

    Gets a value indicating whether this joint has limits.

    Declaration
    public bool HasLimit { get; }
    Property Value
    Type Description
    bool

    HingeAngle

    Gets the angle of the joint.

    Declaration
    public float HingeAngle { get; }
    Property Value
    Type Description
    float

    LimitBiasFactor

    Gets the Limit bias factor.

    Declaration
    public float LimitBiasFactor { get; }
    Property Value
    Type Description
    float

    LimitRelaxationFactor

    Gets the limit relaxation factor.

    Declaration
    public float LimitRelaxationFactor { get; }
    Property Value
    Type Description
    float

    LimitSign

    Gets the limit sign.

    Declaration
    public float LimitSign { get; }
    Property Value
    Type Description
    float

    LimitSoftness

    Gets the limit softness.

    Declaration
    public float LimitSoftness { get; }
    Property Value
    Type Description
    float

    LowerLimit

    Gets the lower limit.

    Declaration
    public float LowerLimit { get; }
    Property Value
    Type Description
    float

    MaxMotorImpulse

    Gets or sets and sets maximum motor impulse.

    Declaration
    public float MaxMotorImpulse { get; set; }
    Property Value
    Type Description
    float

    MotorTargetVelocity

    Gets the max motor target velocity.

    Declaration
    public float MotorTargetVelocity { get; }
    Property Value
    Type Description
    float

    SolveLimit

    Gets the solve limit.

    Declaration
    public int SolveLimit { get; }
    Property Value
    Type Description
    int

    UpperLimit

    Gets the upper limit.

    Declaration
    public float UpperLimit { get; }
    Property Value
    Type Description
    float

    UseFrameOffset

    Gets or sets a value indicating whether the frame offsets are enabled.

    Declaration
    public bool UseFrameOffset { get; set; }
    Property Value
    Type Description
    bool

    UseReferenceFrameA

    Gets or sets a value indicating whether the joint use A as a Frame reference.

    Declaration
    public bool UseReferenceFrameA { get; set; }
    Property Value
    Type Description
    bool

    Methods

    CreateJoint()

    Instantiate joint.

    Declaration
    protected override HingeConstraint CreateJoint()
    Returns
    Type Description
    HingeConstraint

    The new joint.

    Overrides
    BulletJoint3D<HingeConstraint, HingeJointDef3D>.CreateJoint()

    EnableAngularMotor(bool, float, float)

    Enable angular motor.

    Declaration
    public void EnableAngularMotor(bool motorEnabled, float targetVelocity, float maxMotorImpulse)
    Parameters
    Type Name Description
    bool motorEnabled

    Motor enabled.

    float targetVelocity

    Target velocity.

    float maxMotorImpulse

    Max motor impulse.

    SetAxis(Vector3)

    Set axis.

    Declaration
    public void SetAxis(Vector3 axis)
    Parameters
    Type Name Description
    Vector3 axis

    The axis.

    SetFrames(Matrix4x4, Matrix4x4)

    Set frames.

    Declaration
    public void SetFrames(Matrix4x4 frameA, Matrix4x4 frameB)
    Parameters
    Type Name Description
    Matrix4x4 frameA

    The frame A.

    Matrix4x4 frameB

    The frame B.

    SetLimit(float, float, float, float, float)

    Set limits.

    Declaration
    public void SetLimit(float low, float high, float softness, float biasFactor, float relaxationFactor)
    Parameters
    Type Name Description
    float low

    The low limit.

    float high

    The high limit.

    float softness

    How much the hinge rotates for a given force.

    float biasFactor

    offset for the relaxed rotation of the hinge.

    float relaxationFactor

    How much force is applied internally to bring the hinge in its central rotation.

    SetMotorTarget(Quaternion, float)

    Set motor target.

    Declaration
    public void SetMotorTarget(Quaternion qAinB, float deltaTime)
    Parameters
    Type Name Description
    Quaternion qAinB

    Quaternion of A in B.

    float deltaTime

    The delta time.

    SetMotorTarget(float, float)

    Set motor target.

    Declaration
    public void SetMotorTarget(float targetAngle, float deltaTime)
    Parameters
    Type Name Description
    float targetAngle

    The target angle.

    float deltaTime

    The delta time.

    Implements

    IHingeJoint3D
    IJoint3D

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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