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    Struct BulletManifold

    Collision Manifold.

    Namespace: Evergine.Bullet
    Assembly: Evergine.Bullet.dll
    Syntax
    public struct BulletManifold

    Fields

    BodyA

    The Body A.

    Declaration
    public BulletPhysicBody3D BodyA
    Field Value
    Type Description
    BulletPhysicBody3D

    BodyB

    The Body B.

    Declaration
    public BulletPhysicBody3D BodyB
    Field Value
    Type Description
    BulletPhysicBody3D

    CollisionInfoA

    The collision info for object A.

    Declaration
    public BulletCollisionInfo3D CollisionInfoA
    Field Value
    Type Description
    BulletCollisionInfo3D

    CollisionInfoB

    The collision info for object B.

    Declaration
    public BulletCollisionInfo3D CollisionInfoB
    Field Value
    Type Description
    BulletCollisionInfo3D

    Id

    The index of the manifold.

    Declaration
    public int Id
    Field Value
    Type Description
    int

    NumContacts

    The number of contacts.

    Declaration
    public int NumContacts
    Field Value
    Type Description
    int

    Methods

    Reset(BulletContactManager)

    Reset this manifold instance.

    Declaration
    public void Reset(BulletContactManager contactManager)
    Parameters
    Type Name Description
    BulletContactManager contactManager

    The contact manager.

    SetData(ref BulletManifoldInternal, BulletContactManager)

    Set de data to this manifold.

    Declaration
    public void SetData(ref BulletManifoldInternal manifoldInternal, BulletContactManager contactManager)
    Parameters
    Type Name Description
    BulletManifoldInternal manifoldInternal

    The manifold internal.

    BulletContactManager contactManager

    The contact manager.

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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