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    Class BulletSphereCollider3D

    The BulletSphereCollider3D implements Bullet rigid body for Evergine.

    Inheritance
    object
    BulletCollider3D
    BulletCollider3D<SphereShape>
    BulletSphereCollider3D
    Implements
    ISphereColliderShape3D
    IColliderShape3D
    Inherited Members
    BulletCollider3D<SphereShape>.LocalScaling
    BulletCollider3D<SphereShape>.InternalCollider
    BulletCollider3D<SphereShape>.Dispose()
    BulletCollider3D.OffsetTransform
    BulletCollider3D.ColliderComponent
    BulletCollider3D.Margin
    Namespace: Evergine.Bullet
    Assembly: Evergine.Bullet.dll
    Syntax
    public sealed class BulletSphereCollider3D : BulletCollider3D<SphereShape>, ISphereColliderShape3D, IColliderShape3D

    Constructors

    BulletSphereCollider3D()

    Initializes a new instance of the BulletSphereCollider3D class.

    Declaration
    public BulletSphereCollider3D()

    Properties

    Radius

    Gets or sets the sphere radius.

    Declaration
    public float Radius { get; set; }
    Property Value
    Type Description
    float

    Methods

    InternalRefreshShapeDimension()

    Refresh the shape dimensions.

    Declaration
    protected override void InternalRefreshShapeDimension()
    Overrides
    BulletCollider3D.InternalRefreshShapeDimension()

    RefreshMargin()

    Refresh the shape dimension.

    Declaration
    protected override void RefreshMargin()
    Overrides
    BulletCollider3D.RefreshMargin()

    Implements

    ISphereColliderShape3D
    IColliderShape3D

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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