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    Struct GamePadButtons

    Represents the buttons on a gamepad.

    Namespace: Evergine.Common.Input
    Assembly: Evergine.Common.dll
    Syntax
    public struct GamePadButtons

    Fields

    A

    State of the A button.

    Declaration
    public ButtonState A
    Field Value
    Type Description
    ButtonState

    B

    State of the B button.

    Declaration
    public ButtonState B
    Field Value
    Type Description
    ButtonState

    Back

    Status of the back button.

    Declaration
    public ButtonState Back
    Field Value
    Type Description
    ButtonState

    LeftShoulder

    Status of the left shoulder.

    Declaration
    public ButtonState LeftShoulder
    Field Value
    Type Description
    ButtonState

    LeftStick

    State of the left stick.

    Declaration
    public ButtonState LeftStick
    Field Value
    Type Description
    ButtonState

    RightShoulder

    State of the right shoulder.

    Declaration
    public ButtonState RightShoulder
    Field Value
    Type Description
    ButtonState

    RightStick

    State of the right stick.

    Declaration
    public ButtonState RightStick
    Field Value
    Type Description
    ButtonState

    Start

    State of the Start button.

    Declaration
    public ButtonState Start
    Field Value
    Type Description
    ButtonState

    X

    State of the X button.

    Declaration
    public ButtonState X
    Field Value
    Type Description
    ButtonState

    Y

    State of the Y button.

    Declaration
    public ButtonState Y
    Field Value
    Type Description
    ButtonState

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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