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    Namespace Evergine.Common.Input

    Classes

    ButtonStateTracker<TButton>

    Tracks button state changes.

    OrientationChangedArgs

    Represents the orientation of the compass.

    Structs

    GamePadButtons

    Represents the buttons on a gamepad.

    GamePadDPad

    Represents the state of the directional pad.

    GamePadState

    Represents the gamepad state.

    GamePadThumbSticks

    Represents the gamepad sticks.

    GamePadTriggers

    Represents the gamepad triggers.

    KeyboardState

    Represents the state of the keyboard.

    MouseState

    Describes the state of the mouse.

    TouchLocation

    Represents a touch location.

    TouchPanelState

    Represents the state of the touch panel.

    TouchPanelState.Enumerator

    Touch panel enumerator.

    Interfaces

    IController

    Interface for controllers.

    IInput

    Interface for input devices.

    ITouchable

    Interface for touchable objects.

    Enums

    ButtonState

    State of the button.

    Buttons

    Represents all gamepad buttons.

    DisplayOrientation

    Specifies the display orientation.

    PlayerIndex

    The index of the player.

    TouchLocationState

    Status of the touch location.

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