Search Results for

    Show / Hide Table of Contents

    Class ConeMesh

    Cone primitive mesh. To render this mesh, use the MeshRenderer class.

    Inheritance
    object
    IdentifiableObject
    DependencyObject
    AttachableObject
    PrefabInstanceObject
    Component
    BaseModel
    MeshComponent
    PrimitiveBaseMesh
    ConeMesh
    Implements
    IDependencyObject
    Inherited Members
    PrimitiveBaseMesh.Model
    PrimitiveBaseMesh.ModelMeshName
    PrimitiveBaseMesh.OnAttached()
    PrimitiveBaseMesh.NotifyPropertyChange()
    PrimitiveBaseMesh.Destroy()
    MeshComponent.modelLink
    MeshComponent.meshContainer
    MeshComponent.ChangedMesh
    MeshComponent.modelMeshName
    MeshComponent.MeshCount
    MeshComponent.MeshContainer
    MeshComponent.MeshNames
    MeshComponent.Meshes
    MeshComponent.BoundingBox
    MeshComponent.OnDestroy()
    MeshComponent.UnloadModel()
    MeshComponent.ThrowRefreshEvent()
    MeshComponent.RefreshMesh()
    BaseModel.customBoundingBoxSet
    BaseModel.Refreshed
    BaseModel.BoundingBoxRefreshed
    BaseModel.GetBoneByMeshIndex(int)
    Component.Owner
    Component.Managers
    Component.ShouldBeActivated
    Component.Clone()
    Component.Attach(Entity)
    Component.OnLoaded()
    Component.OnActivated()
    Component.Start()
    Component.OnDeactivated()
    Component.OnDetach()
    PrefabInstanceObject.PrefabSource
    PrefabInstanceObject.RefreshPrefab(Prefab)
    PrefabInstanceObject.PrefabElementId
    PrefabInstanceObject.IsPrefabInstance
    PrefabInstanceObject.IsMissingPrefabSource
    AttachableObject.AttachableStateChanged
    AttachableObject.IsEnabled
    AttachableObject.State
    AttachableObject.IsLoaded
    AttachableObject.IsAttached
    AttachableObject.IsActivated
    AttachableObject.IsStarted
    AttachableObject.IsDestroyed
    AttachableObject.DependencyBroken()
    DependencyObject.Dependencies
    DependencyObject.OnDependencyRemoved
    IdentifiableObject.Id
    IdentifiableObject.IdHasChanged(Guid)
    Namespace: Evergine.Components.Graphics3D
    Assembly: Evergine.Components.dll
    Syntax
    public class ConeMesh : PrimitiveBaseMesh, IDependencyObject

    Constructors

    ConeMesh()

    Initializes a new instance of the ConeMesh class.

    Declaration
    public ConeMesh()

    Properties

    Diameter

    Gets or sets the diameter of the cone. Must be greater than 0.

    Declaration
    [RenderPropertyAsFInput(1.1920929E-07, 3.4028235E+38)]
    public float Diameter { get; set; }
    Property Value
    Type Description
    float

    Height

    Gets or sets the height of the cone. Must be greater than 0.

    Declaration
    [RenderPropertyAsFInput(1.1920929E-07, 3.4028235E+38)]
    public float Height { get; set; }
    Property Value
    Type Description
    float

    Tessellation

    Gets or sets the tessellation of the cone.

    Declaration
    [RenderPropertyAsInput(3, 50, AsSlider = true, DesiredChange = 1, DesiredLargeChange = 2, DefaultValue = 16)]
    public int Tessellation { get; set; }
    Property Value
    Type Description
    int

    Methods

    Build(PrimitiveModelBuilder)

    Builds a primitive instance using the given builder.

    Declaration
    protected override void Build(PrimitiveModelBuilder builder)
    Parameters
    Type Name Description
    PrimitiveModelBuilder builder

    The primitive model builder.

    Overrides
    PrimitiveBaseMesh.Build(PrimitiveModelBuilder)

    GetPrimitiveHashCode()

    Gets a unique identifier of the primitive definition.

    Declaration
    protected override int GetPrimitiveHashCode()
    Returns
    Type Description
    int

    A unique identifier of the primitive definition.

    Overrides
    PrimitiveBaseMesh.GetPrimitiveHashCode()

    Implements

    IDependencyObject

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
    In this article
    Back to top
    Generated by DocFX