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    Class DX11PipelineStateCache

    The DX11 pipeline cache used to minimize graphics state changes.

    Inheritance
    object
    DX11PipelineStateCache
    Namespace: Evergine.DirectX11
    Assembly: Evergine.DirectX11.dll
    Syntax
    public class DX11PipelineStateCache

    Constructors

    DX11PipelineStateCache(DX11GraphicsContext)

    Initializes a new instance of the DX11PipelineStateCache class.

    Declaration
    public DX11PipelineStateCache(DX11GraphicsContext graphicsContext)
    Parameters
    Type Name Description
    DX11GraphicsContext graphicsContext

    Graphics context.

    Methods

    Dispose()

    Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

    Declaration
    public void Dispose()

    Dispose(bool)

    Releases unmanaged and optionally managed resources.

    Declaration
    protected virtual void Dispose(bool disposing)
    Parameters
    Type Name Description
    bool disposing

    true to release both managed and unmanaged resources; false to release only unmanaged resources.

    GetNativeBlendState(ref BlendStateDescription)

    Gets a native blend state from cache.

    Declaration
    public ID3D11BlendState GetNativeBlendState(ref BlendStateDescription description)
    Parameters
    Type Name Description
    BlendStateDescription description

    The blend state description.

    Returns
    Type Description
    ID3D11BlendState

    The native blend state.

    GetNativeDepthStencilState(ref DepthStencilStateDescription)

    Gets a native depthStencilState from the cache.

    Declaration
    public ID3D11DepthStencilState GetNativeDepthStencilState(ref DepthStencilStateDescription description)
    Parameters
    Type Name Description
    DepthStencilStateDescription description

    The depthStencil description.

    Returns
    Type Description
    ID3D11DepthStencilState

    The native depthStencilState.

    GetNativeInputLayout(ref InputLayouts, byte[])

    Gets a native input layout from the cache.

    Declaration
    public ID3D11InputLayout GetNativeInputLayout(ref InputLayouts inputs, byte[] vertexShaderByteCode)
    Parameters
    Type Name Description
    InputLayouts inputs

    The input layout description.

    byte[] vertexShaderByteCode

    The vertex shader bytecode.

    Returns
    Type Description
    ID3D11InputLayout

    Input layout.

    GetNativeRasterizerState(ref RasterizerStateDescription, bool)

    Gets a native rasterizer state from the cache.

    Declaration
    public ID3D11RasterizerState GetNativeRasterizerState(ref RasterizerStateDescription description, bool isMultisampleEnabled)
    Parameters
    Type Name Description
    RasterizerStateDescription description

    The rasterizer state description.

    bool isMultisampleEnabled

    Indicates whether multisampling is enabled.

    Returns
    Type Description
    ID3D11RasterizerState

    The native rasterizer state.

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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