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    Struct DX12ShaderTable.ShaderTableRecord

    Shader Table Entry.

    Namespace: Evergine.DirectX12
    Assembly: Evergine.DirectX12.dll
    Syntax
    public struct DX12ShaderTable.ShaderTableRecord

    Constructors

    ShaderTableRecord(string, GpuDescriptorHandle[])

    Initializes a new instance of the DX12ShaderTable.ShaderTableRecord struct.

    Declaration
    public ShaderTableRecord(string name, GpuDescriptorHandle[] handlers)
    Parameters
    Type Name Description
    string name

    Pipeline shader identifier.

    GpuDescriptorHandle[] handlers

    Descriptor heap handlers.

    Fields

    Handlers

    Descriptor heap handlers.

    Declaration
    public GpuDescriptorHandle[] Handlers
    Field Value
    Type Description
    GpuDescriptorHandle[]

    Name

    Identifies the pipeline shader.

    Declaration
    public string Name
    Field Value
    Type Description
    string

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
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