Search Results for

    Show / Hide Table of Contents

    Class AnimationCurveVector4

    A floating-point curve.

    Inheritance
    object
    AnimationCurve
    AnimationCurve<Vector4>
    AnimationCurveVector4
    Inherited Members
    AnimationCurve<Vector4>.KeyCount
    AnimationCurve<Vector4>.StartTime
    AnimationCurve<Vector4>.EndTime
    AnimationCurve<Vector4>.Keyframes
    AnimationCurve<Vector4>.defaultValue
    AnimationCurve<Vector4>.DefaultValue
    AnimationCurve<Vector4>.Evaluator
    AnimationCurve<Vector4>.EvaluatedType
    AnimationCurve<Vector4>.GetKeysAtTime(float, out int, out int)
    AnimationCurve<Vector4>.GetValue(int, int, float, ref Vector4)
    AnimationCurve<Vector4>.GetValue(float, ref object)
    AnimationCurve<Vector4>.GetValue(float, ref Vector4)
    AnimationCurve<Vector4>.SubChannel(float, float)
    AnimationCurve<Vector4>.Clone()
    AnimationCurve<Vector4>.AddValue(ref object)
    AnimationCurve<Vector4>.Write(BinaryWriter)
    AnimationCurve<Vector4>.Read(BinaryReader)
    AnimationCurve<Vector4>.TestFramerate(float)
    AnimationCurve.TimeKeySnap
    AnimationCurve.Duration
    Namespace: Evergine.Framework.Animation
    Assembly: Evergine.Framework.dll
    Syntax
    public class AnimationCurveVector4 : AnimationCurve<Vector4>

    Constructors

    AnimationCurveVector4()

    Initializes a new instance of the AnimationCurveVector4 class.

    Declaration
    public AnimationCurveVector4()

    Extension Methods

    ReflectionHelper.GetMemberAssembly(object)
    ReflectionHelper.GetTypeName(object)
    In this article
    Back to top
    Generated by DocFX